Thumbnails: record disproven approaches, precise engine spec; keep colored cells - #8
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…pe the engine work precisely Two editor-side attempts at real thumbnails are now screenshot-disproven: mid-frame texture mode (the override is per-frame, consumed at end_frame) and dedicated whole frames (pipeline engages — GI backend re-selects — but the texture still draws as NOTHING via drawTexturePro; even a bare magenta clear never shows). The engine feature is now precisely scoped: a self-contained renderModelToTexture pass + a golden test that round- trips a rendered texture through drawTexturePro, which today has never successfully sampled an RT texture. The asset grid keeps its category-colored cells; the dedicated-frame scaffolding (world hide/unhide, framing camera, burst loop) stays in git history for the day the engine call exists. 158 unit tests + ui-smoke pass. Claude-Session: https://claude.ai/code/session_01PmL9WgNMkAgvpYSHEZga8K
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✨ Finishing Touches🧪 Generate unit tests (beta)
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See commit message — two screenshot-disproven approaches documented in code + PLAN, engine work scoped to renderModelToTexture + a drawTexturePro round-trip golden test. 158 unit + ui-smoke green.
https://claude.ai/code/session_01PmL9WgNMkAgvpYSHEZga8K